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Shadow Lurker

Size
Medium
Type
Fey
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
10
Dexterity Score
22
Constitution Score
14
Intelligence Score
12
Wisdom Score
14
Charisma Score
16
Skill Proficiencies
Perception
Languages Ref
Common, Elvish
Hit Points
84
Resistances
Resistant to Cold Damage, Immune to Necrotic Damage
Languages
Aethyrian Common, Elvish

Medium fey, chaotic evil


Armor Class 16

Hit Points 84 (13d8+26)

Speed 40 ft.


STR
10 (+0)
DEX
22 (+6)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Skills Perception +2

Damage Resistances cold

Damage Immunities necrotic

Senses darkvision 60', passive Perception 12

Languages Common, Elvish

Challenge 5 (1,800 XP)

Creeping Mists. While not in sunlight shadowy mist surrounds it. Mist reduces bright light within 60' of the shadow lurker to dim light.

Shadow Sight. Has advantage on Wis (Perception) checks while in dim light or darkness.

Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

Multiattack. Two Shadow Strikes. Can replace one with Shadow Steal.

Shadow Strike. Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (1d8+6) slashing damage and 7 (2d6) cold.

Shadow Steal. Chooses a creature it can see within 30' of it and convinces that creature's shadow to leave its owner. Target must make DC 15 Cha save or be cursed. A sleeping target has disadvantage on this check. While cursed target doesn't have a shadow and suffers one level of exhaustion that can't be removed until curse ends. Curse ends only if target convinces its shadow to rejoin with it by succeeding on a DC 15 Cha (Persuasion) check while within 10 ft. of its shadow or if shadow is returned with wish spell. While target is cursed its shadow becomes a living shade (see Creature Codex) under the shadow lurker's control. Alternatively shadow lurker can combine two stolen shadows into a shadow instead. Shadow lurker can have no more than ten living shades or five shadows under its control at one time. If a cursed creature's shadow is destroyed it becomes a mundane shadow and moves to within 10 ft. of the cursed creature and cursed creature has advantage on the check to convince the shadow to rejoin with it. If shadow lurker dies all stolen shadows return to their rightful owners ending the curses.

Bonus Actions

Shadow's Embrace. Dim light/darkness: Hide action.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.