Shambling Mound
- Size
- Large
- Type
- Plant
- Alignment
- Unaligned
- Armor Class
- 15
- Speeds
- 20, swim 20
- Strength Score
- 18
- Dexterity Score
- 8
- Constitution Score
- 16
- Intelligence Score
- 5
- Wisdom Score
- 10
- Charisma Score
- 5
- Skill Proficiencies
- Stealth
- Vision
- Blindsight (60ft)
- Languages Ref
- None
- Hit Points
- 136
- Condition Immunities
- Blinded, Deafened, Exhaustion 1
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Immune to Lightning Damage
Large plant, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10+48)
Speed 20 ft., swim 20 ft.
- STR
- 18 (+4)
- DEX
- 8 (−1)
- CON
- 16 (+3)
- INT
- 5 (−3)
- WIS
- 10 (+0)
- CHA
- 5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.