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Shambling Mound

Size
Large
Type
Plant
Alignment
Unaligned
Armor Class
15
Speeds
20, swim 20
Strength Score
18
Dexterity Score
8
Constitution Score
16
Intelligence Score
5
Wisdom Score
10
Charisma Score
5
Skill Proficiencies
Stealth
Vision
Blindsight (60ft)
Languages Ref
None
Hit Points
136
Condition Immunities
Blinded, Deafened, Exhaustion 1
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Immune to Lightning Damage

Large plant, unaligned


Armor Class 15 (natural armor)

Hit Points 136 (16d10+48)

Speed 20 ft., swim 20 ft.


STR
18 (+4)
DEX
8 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)

Skills Stealth +2

Damage Resistances cold, fire

Damage Immunities lightning

Condition Immunities blinded, deafened, exhaustion

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages —

Challenge 5 (1,800 XP)

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.