Shard Swarm
- Size
- Medium
- Type
- Construct
- Challenge Rating
- 1/2
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 0, fly 30
- Walking Speed
- 0
- Flying Speed
- 30
- Strength Score
- 3
- Dexterity Score
- 13
- Constitution Score
- 11
- Intelligence Score
- 1
- Wisdom Score
- 5
- Charisma Score
- 1
- Vision
- Blindsight (60ft)
- Languages Ref
- -
- Hit Points
- 22
- Condition Immunities
- Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned, Prone
- Resistances
- Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Slashing Damage, Immune to Poison Damage, Immune to Psychic Damage
Medium construct, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (5d8)
Speed 0 ft., fly 30 ft.
- STR
- 3 (−4)
- DEX
- 13 (+1)
- CON
- 11 (+0)
- INT
- 1 (−5)
- WIS
- 5 (−3)
- CHA
- 1 (−5)
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages -
Challenge 1/2 (100 XP)
Antimagic Susceptibility. The swarm is incapacitated while in the area of an antimagic field. If targeted by the dispel magic spell, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Come Together (3/Day). If the shard swarm has at least 1 hit point and all of its pieces are within 30 feet of each other, the pieces can re-form as a bonus action in any space containing at least one of its pieces.
False Appearance. While the swarm remains motionless and isn't flying, it is indistinguishable from a normal pile of junk.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a pebble. The swarm can't regain hp or gain temporary hp.
Actions
Shards. Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) slashing damage or 2 (1d4) slashing damage if the swarm has half of its hp or less.
Shrapnel. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 3 (1d6) piercing damage. A piece of the swarm breaks off, falling into the target's space.
Contain (Recharge 5-6). The shard swarm envelopes one Medium or smaller creature in its space. The target must succeed on a DC 13 Dexterity saving throw or be restrained inside the swarm for 1 minute. The target has disadvantage on this saving throw if the shard swarm used Come Together to form in the target's space. While restrained, the target doesn't take damage from the swarm's Shards action, but it takes 5 (2d4) slashing damage if it takes an action that requires movement, such as attacking or casting a spell with somatic components. A creature within 5 feet of the swarm can take an action to pull a restrained creature out of the swarm. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 5 (2d4) slashing damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.