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Shark, Giant

Size
Huge
Type
Beast
Challenge Rating
5
Source
Black Flag SRD
Armor Class
13
Speeds
0, swim 50
Walking Speed
0
Swimming Speed
50
Strength Score
22
Dexterity Score
10
Constitution Score
20
Intelligence Score
1
Wisdom Score
10
Charisma Score
4
Languages Ref
-
Hit Points
126

Huge beast


Armor Class 13 (natural armor)

Hit Points 126

Speed 0 ft., swim 50 ft.


STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
1 (−5)
WIS
10 (+0)
CHA
4 (−3)

Senses keensense 60 ft.

Languages -

Challenge 5 (1,800 XP)

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.

Blood Sense. The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it.

Electrical Sensitivity. Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn.

Water Breathing. The shark can breathe only underwater.

Actions

Multiattack. The shark makes two Bite attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Bonus Actions

Swift Hunter. The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.