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Shark, Hunter

Size
Large
Type
Beast
Challenge Rating
2
Source
Black Flag SRD
Armor Class
12
Speeds
0, swim 40
Walking Speed
0
Swimming Speed
40
Strength Score
16
Dexterity Score
12
Constitution Score
14
Intelligence Score
1
Wisdom Score
10
Charisma Score
4
Languages Ref
-
Hit Points
63

Large beast


Armor Class 12 (natural armor)

Hit Points 63

Speed 0 ft., swim 40 ft.


STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
1 (−5)
WIS
10 (+0)
CHA
4 (−3)

Senses keensense 30 ft.

Languages -

Challenge 2 (450 XP)

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.

Blood Sense. The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Electrical Sensitivity. Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn.

Water Breathing. The shark can breathe only underwater.

Actions

Multiattack. The shark makes two Bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage.

Bonus Actions

Swift Hunter. The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.