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Shark, Reef

Size
Medium
Type
Beast
Challenge Rating
1/2
Source
Black Flag SRD
Armor Class
12
Speeds
0, swim 40
Walking Speed
0
Swimming Speed
40
Strength Score
14
Dexterity Score
12
Constitution Score
12
Intelligence Score
1
Wisdom Score
10
Charisma Score
4
Languages Ref
-
Hit Points
27

Medium beast


Armor Class 12 (natural armor)

Hit Points 27

Speed 0 ft., swim 40 ft.


STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
1 (−5)
WIS
10 (+0)
CHA
4 (−3)

Senses keensense 30 ft.

Languages -

Challenge 1/2 (100 XP)

Blood Sense. The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Electrical Sensitivity. Whenever the shark takes lightning damage, it must succeed on a DC 11 CON save or be incapacitated until the end of its next turn.

Pack Tactics. The shark has advantage on attack rolls against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.

Bonus Actions

Stealthy Hunter. The shark takes the Hide action.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.