Skip to content

Shield Guardian (Monstrous Menagerie)

Size
Large
Type
Construct
Challenge Rating
7
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
10
Constitution Score
18
Intelligence Score
6
Wisdom Score
10
Charisma Score
3
Vision
Darkvision (60ft)
Languages Ref
understands all languages but can't speak
Hit Points
133
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage

Large construct


Armor Class 17

Hit Points 133 (14d10+56)

Speed 30 ft.


STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
3 (−4)

Damage Immunities poison

Condition Immunities charmed, fatigue, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands all languages but can't speak

Challenge 7 (2,900 XP)

Amulet. The guardian is magically bound to an amulet. It knows the distance and direction to the amulet while it is on the same plane of existence. Whoever wears the amulet becomes the guardians master and can magically command the guardian to travel to it.

Immutable Form. The guardian is immune to any effect that would alter its form.

Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.

Spell Storing. A spellcaster wearing the guardians amulet can use the guardian to store a spell. The spellcaster casts a spell using a 4th-level or lower spell slot on the guardian, choosing any spell parameters. The spell has no effect when thus cast. The guardian can cast this spell once, using no components, when ordered to do so by its master or under other predefined circumstances. When a spell is stored in the guardian, any previously stored spell is lost.

Constructed Nature. Guardians dont require air, sustenance, or sleep.

Actions

Multiattack. The guardian attacks twice with its fist.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Self-Repair. The guardian regains 15 hit points.

Reactions

Absorb Damage. If the guardian is within 60 feet of its master when the master takes damage, half the damage (rounded up) is transferred to the guardian.

Shield. If the guardian is within 5 feet of its master when the master is attacked, the guardian grants a +3 bonus to its masters AC.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.