Shockwing
- Size
- Small
- Type
- Beast
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 25, fly 30
- Walking Speed
- 25
- Flying Speed
- 30
- Strength Score
- 11
- Dexterity Score
- 15
- Constitution Score
- 14
- Intelligence Score
- 3
- Wisdom Score
- 10
- Charisma Score
- 7
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- -
- Hit Points
- 27
- Resistances
- Immune to Lightning Damage
Small beast, unaligned
Armor Class 12
Hit Points 27 (5d6+10)
Speed 25 ft., fly 30 ft.
- STR
- 11 (+0)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 3 (−4)
- WIS
- 10 (+0)
- CHA
- 7 (−2)
Skills Perception +2, Stealth +4
Damage Immunities lightning
Senses darkvision 60 ft., passive Perception 12
Languages -
Challenge 1 (200 XP)
Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
Actions
Multiattack. The shockwing makes two proboscis attacks.
Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.