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Shockwing

Size
Small
Type
Beast
Challenge Rating
1
Source
Creature Codex
Alignment
Unaligned
Armor Class
12
Speeds
25, fly 30
Walking Speed
25
Flying Speed
30
Strength Score
11
Dexterity Score
15
Constitution Score
14
Intelligence Score
3
Wisdom Score
10
Charisma Score
7
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
27
Resistances
Immune to Lightning Damage

Small beast, unaligned


Armor Class 12

Hit Points 27 (5d6+10)

Speed 25 ft., fly 30 ft.


STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
3 (−4)
WIS
10 (+0)
CHA
7 (−2)

Skills Perception +2, Stealth +4

Damage Immunities lightning

Senses darkvision 60 ft., passive Perception 12

Languages -

Challenge 1 (200 XP)

Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

Multiattack. The shockwing makes two proboscis attacks.

Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.