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Shoreline Scrapper

Size
Large
Type
Beast
Challenge Rating
4
Source
Creature Codex
Alignment
Unaligned
Armor Class
16
Speeds
30, swim 20
Walking Speed
30
Swimming Speed
20
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
3
Wisdom Score
11
Charisma Score
5
Saving Throws
Constitution
Skill Proficiencies
Survival
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
93

Large beast, unaligned


Armor Class 16 (natural armor)

Hit Points 93 (11d10+33)

Speed 30 ft., swim 20 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
3 (−4)
WIS
11 (+0)
CHA
5 (−3)

Saving Throws Con +5

Skills Survival +2

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 4 (1,100 XP)

Amphibious. The shoreline scrapper can breathe air and water.

Magnetic Shell. At the start of each of the shoreline scrapper's turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper's shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can't be used. A creature can take its action to remove one creature or object from the shoreline scrapper's shell by succeeding on a DC 15 Strength check.

Items made of gold and silver are unaffected by the shoreline scrapper's Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.

Metal Sense. The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.

Actions

Multiattack. The shoreline scrapper makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Magnetic Pulse (Recharge 5-6). The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature's metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper's shell are restrained.

Reactions

Shell Protection. The shoreline scrapper adds 4 to its AC against one melee attack that would hit it as it withdraws into its shell. Until it emerges, it increases its AC by 4, has a speed of 0 ft., and can't use its claws or magnetic pulse. The shoreline scrapper can emerge from its shell as a bonus action.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.