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Sigilian

Size
Medium
Type
Construct
Challenge Rating
2
Source
Creature Codex
Alignment
Unaligned
Armor Class
14
Speeds
0, fly 60
Walking Speed
0
Flying Speed
60
Strength Score
6
Dexterity Score
18
Constitution Score
14
Intelligence Score
5
Wisdom Score
10
Charisma Score
20
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
understands Common but can't speak
Hit Points
65
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Poisoned, Unconscious
Resistances
Vulnerable to Psychic Damage, Resistant to Non-Magical Damage, Immune to Poison Damage

Medium construct, unaligned


Armor Class 14

Hit Points 65 (10d8+20)

Speed 0 ft., fly 60 ft.


STR
6 (−2)
DEX
18 (+4)
CON
14 (+2)
INT
5 (−3)
WIS
10 (+0)
CHA
20 (+5)

Skills Perception +2, Stealth +6

Damage Vulnerabilities psychic

Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 12

Languages understands Common but can't speak

Challenge 2 (450 XP)

Amorphous. The sigilian can move through a space as narrow as 1 inch wide without squeezing.

Cognivore. At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6) hp.

Home Sweet Tome. The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14 Dexterity saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12 Intelligence (Investigation) check. If successful, a creature can use a bonus action to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful melee attack, dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet.

Actions

Multiattack. The sigilian makes three attacks: one with its cut and two with its paste.

Cut. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the sigilian copies one of the target's weapon attacks for 1 minute.

Paste. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: Damage die and type are determined by the copied weapon attack from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks.

Devour Spell. While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste attack with a number of damage dice equal to the eaten spell's level or regain 3 hp per spell level. The sigilian can only eat one spell at a time and must use the devoured spell's energy before attempting to enter another spellbook. The eaten spell's entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a long rest for no additional cost.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.