Simurg
- Size
- Gargantuan
- Type
- Celestial
- Challenge Rating
- 5
- Source
- Creature Codex
- Alignment
- Neutral-Good
- Armor Class
- 15
- Speeds
- 20, fly 80
- Walking Speed
- 20
- Flying Speed
- 80
- Strength Score
- 18
- Dexterity Score
- 11
- Constitution Score
- 17
- Intelligence Score
- 14
- Wisdom Score
- 17
- Charisma Score
- 16
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- all, telepathy 120 ft.
- Hit Points
- 108
- Resistances
- Resistant to Radiant Damage
- Languages
- All, Telepathy (120ft)
Gargantuan celestial, neutral good
Armor Class 15 (natural armor)
Hit Points 108 (8d20+24)
Speed 20 ft., fly 80 ft.
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 17 (+3)
- INT
- 14 (+2)
- WIS
- 17 (+3)
- CHA
- 16 (+3)
Saving Throws Dex +3, Con +6, Wis +6, Cha +6
Skills Perception +6
Damage Resistances radiant
Senses darkvision 120 ft., passive Perception 16
Languages all, telepathy 120 ft.
Challenge 5 (1,800 XP)
Flyby. The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Keen Sight. The simurg has advantage on Perception (Wisdom) checks that rely on sight.
Innate Spellcasting. The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:
At will: detect poison and disease, detect thoughts, spare the dying
2/day each: cure wounds, lesser restoration, purify food and drink
1/day each: greater restoration, remove curse
Actions
Multiattack. The simurg makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Forceful Gale (Recharge 5-6). The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.