Skein Witch (Tome of Beasts 2023)
- Size
- Medium
- Type
- Celestial
- Challenge Rating
- 12
- Source
- Tome of Beasts 2023
- Alignment
- Neutral
- Armor Class
- 20
- Speeds
- 30, fly 30
- Walking Speed
- 30
- Flying Speed
- 30
- Strength Score
- 6
- Dexterity Score
- 12
- Constitution Score
- 14
- Intelligence Score
- 16
- Wisdom Score
- 20
- Charisma Score
- 20
- Saving Throws
- Intelligence, Wisdom, Charisma
- Skill Proficiencies
- History, Insight, Perception
- Vision
- True Sight (60ft))
- Languages Ref
- Celestial, telepathy 120 ft.
- Hit Points
- 162
- Resistances
- Resistant to Radiant Damage, Immune to Fire Damage, Immune to Lightning Damage, Immune to Psychic Damage
- Languages
- Celestial, Telepathy (120ft)
Medium celestial, Neutral
Armor Class 20 (natural armor)
Hit Points 162 (25d8 +50)
Speed 30 ft., fly 30 ft.
- STR
- 6 (−2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 20 (+5)
- CHA
- 20 (+5)
Saving Throws Int +7, Wis +9, Cha +9
Skills History +7, Insight +13, Perception +13
Damage Vulnerabilities False
Damage Resistances radiant
Damage Immunities fire, lightning, psychic
Condition Immunities False
Senses truesight 60 ft., passive Perception 23
Languages Celestial, telepathy 120 ft.
Challenge 12 (8,400 XP)
Fate's Resistance (3/Day). If the skein witch fails a saving throw, it can choose to succeed instead.
Magic Resistance. The skein witch has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The skein witch makes three Inexorable Thread attacks. If two Inexorable Thread attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or have disadvantage on the next death saving throw it makes before it finishes a short rest. If a creature fails this saving throw multiple times, these effects are cumulative, affecting up to three of the creature's next death saving throws before it finishes a short rest.
Inexorable Thread. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (5d8 + 5) radiant damage.
Destiny Distortion Wave (Recharge 5-6). The skein witch frays the strands of fate in a 60-foot cone. Each creature in the area must make a DC 17 Wisdom saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. If any creature that failed the saving throw is affected by a condition, such as incapacitated or poisoned, those conditions are randomly redistributed among all the creatures that failed the saving throw.
Bind Fates (1/Day). One creature within 60 feet of the skein witch must succeed on a DC 17 Wisdom saving throw or the target's fate is bound to one of its ally's (chosen at random). Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This binding lasts until lifted by a heal or heroes' feast spell or similar magic.
Bonus Actions
Fate's Step. The skein witch teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. A tiny hourglass shatters into a swirl of sand at the origin and destination when it uses this bonus action.
Reactions
Parry Spell. If the skein witch succeeds on a saving throw against a spell of 4th level or lower that targets only the skein witch, the spell has no effect. If the skein witch succeeds on the saving throw by 5 or more, the spell is reflected back at the spellcaster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.