Skeletal Tyrannosaurus Rex
- Size
- Huge
- Type
- Undead
- Challenge Rating
- 8
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 50
- Walking Speed
- 50
- Strength Score
- 22
- Dexterity Score
- 10
- Constitution Score
- 20
- Intelligence Score
- 2
- Wisdom Score
- 8
- Charisma Score
- 5
- Vision
- Darkvision (60ft)
- Languages Ref
- —
- Hit Points
- 126
- Condition Immunities
- Poisoned
- Resistances
- Vulnerable to Bludgeoning Damage, Immune to Poison Damage
Huge undead
Armor Class 13
Hit Points 126 (11d12+55)
Speed 50 ft.
- STR
- 22 (+6)
- DEX
- 10 (+0)
- CON
- 20 (+5)
- INT
- 2 (−4)
- WIS
- 8 (−1)
- CHA
- 5 (−3)
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 8 (3,900 XP)
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Actions
Multiattack. The skeleton makes a bite attack and a tail attack against two different targets.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.