Skeleton (Black Flag)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 1/4
- Source
- Black Flag SRD
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 6
- Wisdom Score
- 8
- Charisma Score
- 4
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages it knew in life but can't speak
- Hit Points
- 14
- Resistances
- Vulnerable to Bludgeoning Damage, Resistant to Piercing Damage
Medium undead
Armor Class 13 (armor scraps)
Hit Points 14
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 6 (−2)
- WIS
- 8 (−1)
- CHA
- 4 (−3)
Damage Vulnerabilities bludgeoning
Damage Resistances piercing
Damage Immunities Undead Resilience
Senses darkvision 60 ft.
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
False Appearance. While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.
Undead Nature. The skeleton doesn't require air, food, drink, or sleep.
Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Reactions
Counterattack (Recharge 6). When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.