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Skeleton, Minotaur

Size
Large
Type
Undead
Alignment
Lawful-Evil
Armor Class
12
Speeds
40
Strength Score
18
Dexterity Score
11
Constitution Score
15
Intelligence Score
6
Wisdom Score
8
Charisma Score
5
Vision
Darkvision (60ft)
Languages Ref
Abyssal
Hit Points
67
Condition Immunities
Exhaustion 1, Poisoned
Resistances
Vulnerable to Bludgeoning Damage, Immune to Poison Damage
Languages Prep
Abyssal
Languages
Abyssal

Large undead, lawful evil


Armor Class 12 (natural armor)

Hit Points 67 (9d10+18)

Speed 40 ft.


STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (−2)
WIS
8 (−1)
CHA
5 (−3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.