Skullbloom
- Size
- Medium
- Type
- Plant
- Challenge Rating
- 1/2
- Source
- Black Flag SRD
- Armor Class
- 11
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 12
- Dexterity Score
- 10
- Constitution Score
- 14
- Intelligence Score
- 2
- Wisdom Score
- 8
- Charisma Score
- 4
- Languages Ref
- understands the languages it knew in life but can't speak
- Hit Points
- 23
Medium plant
Armor Class 11 (natural armor)
Hit Points 23
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 2 (−4)
- WIS
- 8 (−1)
- CHA
- 4 (−3)
Damage Resistances Plant Resilience
Senses keensense 10 ft.
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Heightened Hearing. The skullbloom's Perception is 16 while perceiving by hearing.
Plant Resilience. The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
Multiattack. The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
Instinct to Pursue. The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.