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Skydancer

Size
Medium
Type
Humanoid
Challenge Rating
5
Source
Critical Role: Tal’Dorei Campaign Setting
Alignment
Chaotic-Neutral
Armor Class
14
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
10
Dexterity Score
18
Constitution Score
10
Intelligence Score
12
Wisdom Score
16
Charisma Score
11
Saving Throws
Dexterity
Languages Ref
Common, Druidic, Primordial (Auran)
Hit Points
63
Languages
Aethyrian Common, Druidic

Medium humanoid (any race), chaotic neutral


Armor Class 14

Hit Points 63 (14d8)

Speed 30 ft., fly 60 ft.


STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)

Saving Throws Dex +7

Senses passive Perception 16

Languages Common, Druidic, Primordial (Auran)

Challenge 5 (1,800 XP)

Evasion. If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Flyby. The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Skysail. The skydancer flies with a special weapon called a skysail (see pg. 45). While the skysail’s wings are extended, the skydancer can cast levitate at will, and can spend an action to cast fly on itself (no concentration required) for up to 1 minute once per day. This use of fly instantly replenishes when in an area of powerful air elemental magic.

Spellcasting. The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): guidance, shillelagh
  • 1st level (4 slots): fog cloud, entangle, jump
  • 2nd level (2 slots): gust of wind, skywrite

Actions

Multiattack. The skydancer makes two skysail staff attacks.

Skysail Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.

Reactions

Slow Fall. When the skydancer takes falling damage, it may reduce the damage by half.

Description

Air elemental warden children learn to fly before they learn to walk, accompanying their parents through the snow-fattened clouds on skysails (see pg. 45). While all air wardens love the sensation of flight, few hone their skills as rigorously as the skydancers. These graceful masters of the wind are at once artists, performers, and warriors; they are beloved heroes of their people, both defending them in times of danger and bringing them happiness in times of peace.

Stat block from Critical Role: Tal’Dorei Campaign Setting (Green Ronin Publishing), Open Game Content used under the Open Game License 1.0a. Critical Role: Tal’Dorei Campaign Setting is ©2017 Green Ronin Publishing, LLC. All rights reserved. It is not Geminaea material. See Legal.