Sleipnir
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 5
- Source
- Creature Codex
- Alignment
- Neutral-Good
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 12
- Constitution Score
- 20
- Intelligence Score
- 10
- Wisdom Score
- 15
- Charisma Score
- 10
- Saving Throws
- Constitution
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- Primordial
- Hit Points
- 105
- Condition Immunities
- Exhaustion 1
- Resistances
- Resistant to Cold Damage
- Languages
- Primordial
Large monstrosity, neutral good
Armor Class 15 (natural armor)
Hit Points 105 (10d10+50)
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 12 (+1)
- CON
- 20 (+5)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 10 (+0)
Saving Throws Con +8
Skills Athletics +8, Perception +5
Damage Resistances cold
Condition Immunities exhaustion
Senses darkvision 120 ft., passive Perception 15
Languages Primordial
Challenge 5 (1,800 XP)
Heroic Leap (1/Day). As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.
Trampling Charge. If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.
Actions
Multiattack. The sleipnir makes two rune hooves attacks.
Rune Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.
Gold and Ice (1/Day). The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Reactions
Eight Hooves (3/Day). When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.