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Snow Hag

Size
Medium
Type
Fey
Challenge Rating
3
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
13
Wisdom Score
14
Charisma Score
16
Skill Proficiencies
Arcana, Deception, Survival
Vision
Darkvision (60ft)
Languages Ref
Common, Giant, Sylvan
Hit Points
82
Resistances
Vulnerable to Fire Damage, Immune to Cold Damage
Languages
Aethyrian Common, Giant, Sylvan

Medium fey, neutral evil


Armor Class 17 (natural armor)

Hit Points 82 (11d8+33)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)

Skills Arcana +3, Deception +5, Survival +4

Damage Vulnerabilities fire

Damage Immunities cold

Senses darkvision 60 ft., passive Perception 12

Languages Common, Giant, Sylvan

Challenge 3 (700 XP)

Ice Walk. The snow hag can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Innate Spellcasting. The snow hag's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The snow hag can innately cast the following spells, requiring no material components:
At will: minor illusion, prestidigitation, ray of frost
1/day each: charm person, fog cloud, sleet storm

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Icy Embrace (Recharge 5-6). The snow hag exhales a cloud of freezing fog in a 15-foot-radius around her. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a target takes 21 (6d6) cold damage and is restrained by ice for 1 minute. On a success, a target takes half the damage and isn't restrained. A restrained target can make a DC 13 Strength check, shattering the ice on a success. The ice can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire and bludgeoning damage; immunity to slashing, cold, poison, and psychic damage).

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have human hands, but someone touching them would feel her sharp claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.