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Sodwose

Size
Medium
Type
Plant
Challenge Rating
6
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
15
Speeds
40, climb 30
Walking Speed
40
Climbing Speed
30
Strength Score
10
Dexterity Score
21
Constitution Score
18
Intelligence Score
15
Wisdom Score
14
Charisma Score
9
Skill Proficiencies
Perception
Languages Ref
Common, Sylvan
Hit Points
127
Condition Immunities
Blinded, Charmed, Exhaustion 1, Frightened, Poisoned, Restrained, Unconscious
Resistances
Vulnerable to Fire Damage, Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Immune to Poison Damage
Languages
Aethyrian Common, Sylvan

Medium plant, neutral evil


Armor Class 15

Hit Points 127 (15d8+60)

Speed 40 ft., climb 30 ft.


STR
10 (+0)
DEX
21 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
9 (−1)

Skills Perception +2

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing

Damage Immunities poison

Condition Immunities blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious

Senses blindsight 120' (blind beyond), passive Perception 15

Languages Common, Sylvan

Challenge 6 (2,300 XP)

Grassland Camouflage. Advantage: Dex (Stealth) to hide in grassland.

Scarecrow. Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).

Actions

Multiattack. Three Grass Whip attacks.

Grass Whip. Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.

Entangle (1/Day). Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.

Bonus Actions

Grass Step. Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass.

Set Snare. Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.