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Soul Eater (Tome of Beasts 2023)

Size
Medium
Type
Fiend
Challenge Rating
7
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
16
Speeds
60, fly 30
Walking Speed
60
Flying Speed
30
Strength Score
13
Dexterity Score
22
Constitution Score
17
Intelligence Score
12
Wisdom Score
11
Charisma Score
11
Saving Throws
Dexterity, Constitution, Charisma
Skill Proficiencies
Intimidation, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Infernal, telepathy 60 ft.
Hit Points
105
Condition Immunities
Paralyzed, Poisoned, Prone, Stunned, Unconscious
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Infernal, Telepathy (60ft)

Medium fiend, Neutral Evil


Armor Class 16

Hit Points 105 (14d8 + 42)

Speed 60 ft., fly 30 ft.


STR
13 (+1)
DEX
22 (+6)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
11 (+0)

Saving Throws Dex +9, Con +5, Cha +3

Skills Intimidation +3, Perception +3, Stealth +9

Damage Vulnerabilities False

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities paralyzed, poisoned, prone, stunned, unconscious

Senses darkvision 60 ft., passive Perception 13

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge 7 (2,900 XP)

Magic Resistance. The soul eater has advantage on saving throws against spells and other magical effects.

Soul Sense. The soul eater can pinpoint the location of creatures that have souls within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Actions

Multiattack. The soul eater makes two Claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.

Hasten Consumption (Recharge 5-6). The soul eater emits a wave of psychic energy to hasten the demise of nearby creatures, bringing them one step closer to having their souls consumed. Each creature within 20 feet of the soul eater must make a DC 14 Charisma saving throw, taking 31 (9d6) psychic damage on a failed save, or half as much damage on a successful one. A creature reduced to below half its hp maximum by this effect has disadvantage on the saving throw against the soul eater's Soul Drain for 1 minute.

Reactions

Soul Drain. When the soul eater reduces a target to 0 hp, the soul eater consumes that creature's soul. The victim must succeed on a DC 14 Constitution saving throw or immediately die as the soul eater consumes its soul. A creature killed in this way can be restored to life only by means of a true resurrection or a wish spell. If the soul eater is killed within 120 feet of the body of a soul it consumed and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and returns to life, unconscious and stable with 0 hp.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.