Spawn of Akyishigal
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 5
- Source
- Tome of Beasts 2023
- Alignment
- Chaotic-Evil
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 15
- Dexterity Score
- 13
- Constitution Score
- 19
- Intelligence Score
- 10
- Wisdom Score
- 11
- Charisma Score
- 12
- Saving Throws
- Dexterity
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal
- Hit Points
- 119
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage
- Languages
- Abyssal
Medium fiend, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
- STR
- 15 (+2)
- DEX
- 13 (+1)
- CON
- 19 (+4)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
Saving Throws Dex +4
Damage Vulnerabilities False
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 5 (1,800 XP)
Command Vermin. The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety.
Magic Resistance. The spawn of Akyishigal has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.
Swarming Cough (3/Day). The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.