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Spawn of Alquam

Size
Large
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
16
Speeds
20, fly 60
Walking Speed
20
Flying Speed
60
Strength Score
12
Dexterity Score
17
Constitution Score
19
Intelligence Score
14
Wisdom Score
16
Charisma Score
13
Skill Proficiencies
Deception, Perception, Stealth
Languages Ref
Abyssal, telepathy 60 ft.
Hit Points
114
Condition Immunities
Charmed, Frightened, Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (60ft)

Large fiend (demon), chaotic evil


Armor Class 16 (natural armor)

Hit Points 114 (12d10+48)

Speed 20 ft., fly 60 ft.


STR
12 (+1)
DEX
17 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
13 (+1)

Skills Deception +4, Perception +6, Stealth +6

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 90 ft., passive Perception 16

Languages Abyssal, telepathy 60 ft.

Challenge 6 (2,300 XP)

Ambusher. In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised.

Keen Sight. The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action.

Sneak Attack (1/Turn). The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll.

Speak with Birds. The spawn of Alquam can communicate with birds as if they shared a language.

Actions

Multiattack. The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Gloomspittle. Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.

Description

This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green._
Demonic Servants. These demons lurk in darkness, serving and protecting Alquam, the Demon Lord of Night. Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode.
Kinship with Shadow. When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it.
Lords of Birds. Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn’s messengers, and enact the spawn’s or Alquam’s will in whatever way either demon dictates.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.