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Spawn of Arbeyach (Tome of Beasts 2023)

Size
Medium
Type
Fiend
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
17
Speeds
20
Walking Speed
20
Strength Score
18
Dexterity Score
15
Constitution Score
15
Intelligence Score
10
Wisdom Score
13
Charisma Score
12
Saving Throws
Wisdom
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft), Tremorsense (60ft)
Languages Ref
Infernal
Hit Points
78
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Infernal

Medium fiend, Lawful Evil


Armor Class 17 (natural armor)

Hit Points 78 (12d8 + 24)

Speed 20 ft.


STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)

Saving Throws Wis +4

Skills Perception +4, Stealth +5

Damage Vulnerabilities False

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Languages Infernal

Challenge 5 (1,800 XP)

Devil's Sight. Magical darkness doesn't impede the spawn's darkvision.

Hive Bond. While the spawn is within 60 feet of at least one member of its hive, it has advantage on initiative rolls and on Wisdom (Perception) checks. The spawn can't be surprised if at least one other member is aware of the danger and within 300 feet of it.

Magic Resistance. The spawn has advantage on saving throws against spells and other magical effects.

Speak with Insects. The spawn can communicate with insects as if they shared a language.

Actions

Multiattack. The spawn of Arbeyach makes one Bite attack and one Stinger attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 13 (3d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Children of Arbeyach (1/Day). The spawn of Arbeyach magically calls 1d4 swarms of insects. The called creatures arrive in 1d4 rounds, acting as allies of the spawn and obeying its spoken commands. The insects remain for 1 hour, until the spawn dies, or until the spawn dismisses them as a bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.