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Spawn of Chernobog

Size
Large
Type
Fiend
Challenge Rating
4
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
22
Dexterity Score
12
Constitution Score
18
Intelligence Score
10
Wisdom Score
12
Charisma Score
12
Skill Proficiencies
Athletics, Stealth
Vision
Darkvision (60ft)
Languages Ref
understands Common, Umbral, and Undercommon but can't speak
Hit Points
95
Condition Immunities
Charmed, Frightened
Resistances
Vulnerable to Radiant Damage, Resistant to Necrotic Damage

Large fiend, chaotic evil


Armor Class 14 (natural armor)

Hit Points 95 (10d10+40)

Speed 40 ft.


STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)

Skills Athletics +8, Stealth +3

Damage Vulnerabilities radiant

Damage Resistances necrotic

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 11

Languages understands Common, Umbral, and Undercommon but can't speak

Challenge 4 (1,100 XP)

Night's Blood. If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn's jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.

The creature can't speak, and its tongue turns black.

The creature's eyes turn a deep red, and it gains darkvision 60 feet and the Sunlight Sensitivity trait.

The creature secretes black oil from its skin, and it has advantage on ability checks and saving throws made to escape a grapple.

The creature's veins turn black, slowly working their way up through the body from the appendages over 24 hours.

When the blackened veins reach its head after the final long rest, the creature experiences excruciating, stabbing pains in its temples. At sunset, the creature dies as the antlers of an elk burst from its head. The oil secreting from the corpse pools and forms a spawn of Chernobog at midnight.

Sunlight Sensitivity. While in sunlight, the spawn of Chernobog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The spawn of Chernobog makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the creature must succeed on a DC 14 Constitution saving throw or become infected with the night's blood disease (see the Night's Blood trait).

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.