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Speaker to the Darkness

Size
Small
Type
Humanoid
Challenge Rating
5
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
25
Walking Speed
25
Strength Score
11
Dexterity Score
16
Constitution Score
18
Intelligence Score
10
Wisdom Score
9
Charisma Score
18
Saving Throws
Dexterity, Charisma
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Deep Speech, Undercommon
Hit Points
135
Condition Immunities
Frightened
Resistances
Vulnerable to Radiant Damage
Languages
Abyssal, Deep Speech, Undercommon

Small humanoid (derro), chaotic evil


Armor Class 16 (scale mail)

Hit Points 135 (18d6+72)

Speed 25 ft.


STR
11 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
9 (−1)
CHA
18 (+4)

Saving Throws Dex +6, Cha +7

Skills Perception +2

Damage Vulnerabilities radiant

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Deep Speech, Undercommon

Challenge 5 (1,800 XP)

Boon of the Bat. A creature struck by one of the speaker to the darkness' attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the speaker's next turn.

Actions

Multiattack. The speaker to the darkness makes two quarterstaff attacks or two sling attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 9 (2d8) necrotic damage.

Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Drawn from Beyond (Recharge 5-6). The speaker conjures up to 3 ghasts. The ghasts appear in unoccupied spaces within 30 feet of the speaker that the speaker can see. The ghasts follow the speaker's commands, and it is immune to their Stench. It can't have more than 3 ghasts conjured at one time.

Extinguish Light (1/rest). The speaker creates a 15-foot-radius sphere of magical darkness on a point it can see within 60 feet. This darkness works like the darkness spell, except creatures inside it have disadvantage on saving throws and the speaker and its conjured ghasts are unaffected by the darkness.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.