Specter (Black Flag)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 1
- Source
- Black Flag SRD
- Armor Class
- 12
- Speeds
- 0, fly 50
- Walking Speed
- 0
- Flying Speed
- 50
- Strength Score
- 1
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages it knew in life but can't speak
- Hit Points
- 27
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage
Medium undead
Armor Class 12
Hit Points 27
Speed 0 ft., fly 50 ft. (hover)
- STR
- 1 (−5)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Damage Resistances acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage Immunities necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience
Senses darkvision 60 ft.
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
Undead Nature. The specter doesn't require air, food, drink, or sleep.
Undead Resilience. The specter is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
Reactions
Retributive Shriek. When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.