Specter (Monstrous Menagerie)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 1
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 0, fly 50
- Walking Speed
- 0
- Flying Speed
- 50
- Strength Score
- 2
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages it knew in life but can't speak
- Hit Points
- 22
- Condition Immunities
- Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
Medium undead
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft.
- STR
- 2 (−4)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Damage Resistances acid, cold, fire, lighting, thunder; damage from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Incorporeal. The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Undead Nature. A specter doesnt require air, sustenance, or sleep.
Actions
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Hurl. The specter targets a Medium or smaller creature or an object weighing no more than 150 pounds within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure it is hurled up to 30 feet in any direction (including upwards) taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line and a creature in its path makes a DC 12 Dexterity saving throw taking 7 (2d6) bludgeoning damage on a failure. On a success the creature takes no damage and the object keeps flying past it.
Fade. While not in sunlight the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage it can't use this action until the end of its next turn.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.