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Spectral Guardian (Tome of Beasts 2023)

Size
Medium
Type
Undead
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
14
Speeds
60
Walking Speed
60
Strength Score
6
Dexterity Score
18
Constitution Score
18
Intelligence Score
11
Wisdom Score
16
Charisma Score
18
Saving Throws
Dexterity, Wisdom
Vision
Blindsight (10ft), Darkvision (60ft)
Languages Ref
understands the languages it knew in life but can’t speak
Hit Points
93
Condition Immunities
Charmed, Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Necrotic Damage, Immune to Poison Damage

Medium undead, Neutral Evil


Armor Class 14

Hit Points 93 (11d8 + 44)

Speed 60 ft.


STR
6 (−2)
DEX
18 (+4)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Dex +7, Wis +6

Damage Vulnerabilities False

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages understands the languages it knew in life but can’t speak

Challenge 6 (2,300 XP)

Disgrace Bound. The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance.

Incorporeal Movement. The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Undead Nature. The spectral guardian doesn't require air, food, drink, or sleep.

Actions

Multiattack. The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or have its hp maximum reduced by the total necrotic damage dealt by both attacks.

Spectral Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.

Spectral Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d10 + 4) force damage plus 9 (2d8) necrotic damage.

Spellcasting. The arcane guardian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, fog cloud, minor illusion
3/day each: fear, slow
1/day each: arcane hand

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.