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Sphinx of Wonder

Size
Small
Type
Celestial
Challenge Rating
1
Source
System Reference Document 5.2.1
Alignment
Lawful-Good
Armor Class
13
Speeds
20, fly 40, swim 10, climb 10
Walking Speed
20
Swimming Speed
10
Climbing Speed
10
Flying Speed
40
Strength Score
6
Dexterity Score
17
Constitution Score
13
Intelligence Score
15
Wisdom Score
12
Charisma Score
11
Skill Proficiencies
Arcana, Religion, Stealth
Vision
Darkvision (60ft)
Languages Ref
Celestial, Common
Hit Points
24
Resistances
Resistant to Necrotic Damage, Resistant to Psychic Damage, Resistant to Radiant Damage
Languages
Celestial, Aethyrian Common

Small celestial, lawful good


Armor Class 13 (natural armor)

Hit Points 24 (7d4 + 7)

Speed 20 ft., climb 10 ft., fly 40 ft., swim 10 ft.


STR
6 (−2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)

Skills Arcana +4, Religion +4, Stealth +5

Damage Resistances necrotic, psychic, radiant

Senses darkvision 60 ft., passive Perception 11

Languages Celestial, Common

Challenge 1 (200 XP)

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.