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Spider Drake

Size
Large
Type
Dragon
Challenge Rating
9
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
18
Speeds
40, fly 80, climb 40
Walking Speed
40
Climbing Speed
40
Flying Speed
80
Strength Score
19
Dexterity Score
13
Constitution Score
17
Intelligence Score
7
Wisdom Score
16
Charisma Score
15
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Stealth, Survival
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
136
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage
Languages
Aethyrian Common, Draconic

Large dragon, lawful evil


Armor Class 18 (natural armor)

Hit Points 136 (16d10+48)

Speed 40 ft., climb 40 ft., fly 80 ft.


STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
16 (+3)
CHA
15 (+2)

Saving Throws Dex +5, Con +7, Wis +7, Cha +6

Skills Perception +7, Stealth +5, Survival +7

Damage Immunities poison

Condition Immunities poisoned

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge 9 (5,000 XP)

Sticky Secretions. When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.

Actions

Multiattack. The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5-6). The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.