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Spirit Naga (Black Flag)

Size
Large
Type
Monstrosity
Challenge Rating
8
Source
Black Flag SRD
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
22
Constitution Score
20
Intelligence Score
16
Wisdom Score
20
Charisma Score
22
Vision
Darkvision (60ft)
Languages Ref
Abyssal,Celestial,Common,Infernal
Hit Points
166
Resistances
Vulnerable to Radiant Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
Abyssal, Celestial, Aethyrian Common, Infernal

Large monstrosity


Armor Class 15 (natural armor)

Hit Points 166

Speed 40 ft.


STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
16 (+3)
WIS
20 (+5)
CHA
22 (+6)

Damage Vulnerabilities radiant

Damage Resistances Monstrosity Resilience

Damage Immunities necrotic,poison,charmed,poisoned

Senses darkvision 60 ft.

Languages Abyssal,Celestial,Common,Infernal

Challenge 8 (3,900 XP)

Guardian Projection. The spirit naga's skeletal form is covered with a magical illusion that makes it look like the guardian naga it was in life. The naga can use a bonus action to dismiss this illusion until the end of its next turn. The changes wrought by this illusion fail to hold up to physical inspection. For example, a creature touching the spirit naga would feel its rough, dry scales and exposed bones instead of the smooth, cool scales of a guardian naga. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern the spirit naga's true appearance.

Monstrosity Resilience. The naga is resistant to exhaustion and to the frightened condition.

Necrotic Strikes. The naga's weapon attacks are magical. When the naga hits with any weapon attack, the weapon deals an extra 4d8 necrotic damage (included in the attack).

Rejuvenation. If it dies, the naga returns to life in 1d6 days, regaining all its HP and becoming active again. Only a wish spell can prevent this trait from functioning.

Actions

Multiattack. The spirit naga makes two Bite or Spit Poison attacks. If both attacks hit one creature, the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4+4) piercing damage plus 5 (2d4) poison damage and 18 (4d8) necrotic damage.

Spit Poison. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 10 (3d4+3) poison damage plus 18 (4d8) necrotic damage.

Spellcasting. The spirit naga casts one of the following spells, requiring only verbal components and using CHA as the spellcasting ability (spell save DC 14).
At will: command, mage hand, minor illusion
3/day each: augury (as an action), charm, sleep
2/day each: bestow curse, hold
1/day: dominate

Bonus Actions

Hidden Step. The spirit naga magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.