Spirit Naga
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 6
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 16
- Speeds
- 40, swim 40
- Walking Speed
- 40
- Swimming Speed
- 40
- Strength Score
- 16
- Dexterity Score
- 16
- Constitution Score
- 16
- Intelligence Score
- 16
- Wisdom Score
- 14
- Charisma Score
- 16
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal, Celestial, Common
- Hit Points
- 85
- Condition Immunities
- Charmed, Poisoned
- Resistances
- Immune to Poison Damage
- Languages
- Abyssal, Celestial, Aethyrian Common
Large monstrosity
Armor Class 16
Hit Points 85 (10d10+30)
Speed 40 ft., swim 40 ft.
- STR
- 16 (+3)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 16 (+3)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Dex +6, Con +6, Wis +5, Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Celestial, Common
Challenge 6 (2,300 XP)
Amphibious. The naga can breathe air and water.
Rejuvenation. If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
Spellcasting. The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared
which it can cast with only vocalized components:
Cantrips (at will): mage hand
minor illusion
1st-level (4 slots): charm person
shield
2nd-level (3 slots): detect thoughts
levitate
3rd-level (3 slots) hypnotic pattern
lightning bolt
4th-level (3 slots): arcane eye
blight
5th-level (1 slots): dominate person
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
Hypnotic Pattern (3rd-Level; V, Concentration). A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
Lightning Bolt (3rd-Level; V). A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
Blight (4th-Level; V, Concentration). The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.
Reactions
Shield (1st-Level; V). When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.