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Sprite (Monstrous Menagerie)

Size
Tiny
Type
Fey
Challenge Rating
1/4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
14
Speeds
10, fly 40
Walking Speed
10
Flying Speed
40
Strength Score
2
Dexterity Score
18
Constitution Score
10
Intelligence Score
14
Wisdom Score
12
Charisma Score
10
Skill Proficiencies
Perception, Stealth
Languages Ref
Common, Elvish, Sylvan
Hit Points
2
Languages
Aethyrian Common, Elvish, Sylvan

Tiny fey


Armor Class 14

Hit Points 2 (1d4)

Speed 10 ft., fly 40 ft.


STR
2 (−4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 1/4 (50 XP)

Faerie Light. As a bonus action, the sprite can cast dim light for 30 feet, or extinguish its glow.

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way.

Gust. A 30-foot cone of strong wind issues from the sprite. Creatures in the area that fail a DC 10 Strength saving throw and unsecured objects weighing 300 pounds or less are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible.

Heart Sight. The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). Celestials fiends and undead automatically fail the saving throw.

Bonus Actions

Invisibility. The sprite and any equipment it wears or carries magically turns invisible until the sprite attacks, becomes incapacitated, or uses a bonus action to become visible.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.