Sprite (Monstrous Menagerie)
- Size
- Tiny
- Type
- Fey
- Challenge Rating
- 1/4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 14
- Speeds
- 10, fly 40
- Walking Speed
- 10
- Flying Speed
- 40
- Strength Score
- 2
- Dexterity Score
- 18
- Constitution Score
- 10
- Intelligence Score
- 14
- Wisdom Score
- 12
- Charisma Score
- 10
- Skill Proficiencies
- Perception, Stealth
- Languages Ref
- Common, Elvish, Sylvan
- Hit Points
- 2
- Languages
- Aethyrian Common, Elvish, Sylvan
Tiny fey
Armor Class 14
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
- STR
- 2 (−4)
- DEX
- 18 (+4)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Faerie Light. As a bonus action, the sprite can cast dim light for 30 feet, or extinguish its glow.
Actions
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way.
Gust. A 30-foot cone of strong wind issues from the sprite. Creatures in the area that fail a DC 10 Strength saving throw and unsecured objects weighing 300 pounds or less are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible.
Heart Sight. The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). Celestials fiends and undead automatically fail the saving throw.
Bonus Actions
Invisibility. The sprite and any equipment it wears or carries magically turns invisible until the sprite attacks, becomes incapacitated, or uses a bonus action to become visible.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.