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Sprite

Size
Tiny
Type
Fey
Alignment
Neutral-Good
Armor Class
15
Speeds
10, fly 40
Strength Score
3
Dexterity Score
18
Constitution Score
10
Intelligence Score
14
Wisdom Score
13
Charisma Score
11
Skill Proficiencies
Perception, Stealth
Vision
Normal
Languages Ref
Common, Elvish, Sylvan
Hit Points
2
Languages Prep
Aethyrian Common, Elvish, Sylvan
Languages
Aethyrian Common, Elvish, Sylvan

Tiny fey, neutral good


Armor Class 15 (leather armor)

Hit Points 2 (1d4)

Speed 10 ft., fly 40 ft.


STR
3 (−4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)

Skills Perception +3, Stealth +8

Senses passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 1/4 (50 XP)

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.