Sprite
- Size
- Tiny
- Type
- Fey
- Alignment
- Neutral-Good
- Armor Class
- 15
- Speeds
- 10, fly 40
- Strength Score
- 3
- Dexterity Score
- 18
- Constitution Score
- 10
- Intelligence Score
- 14
- Wisdom Score
- 13
- Charisma Score
- 11
- Skill Proficiencies
- Perception, Stealth
- Vision
- Normal
- Languages Ref
- Common, Elvish, Sylvan
- Hit Points
- 2
- Languages Prep
- Aethyrian Common, Elvish, Sylvan
- Languages
- Aethyrian Common, Elvish, Sylvan
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
- STR
- 3 (−4)
- DEX
- 18 (+4)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.