Stirge (Black Flag)
- Size
- Tiny
- Type
- Beast
- Challenge Rating
- 1/8
- Source
- Black Flag SRD
- Armor Class
- 14
- Speeds
- 10, fly 40
- Walking Speed
- 10
- Flying Speed
- 40
- Strength Score
- 4
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 8
- Charisma Score
- 6
- Vision
- Darkvision (60ft)
- Languages Ref
- -
- Hit Points
- 7
Tiny beast
Armor Class 14 (natural armor)
Hit Points 7
Speed 10 ft., fly 40 ft.
- STR
- 4 (−3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 8 (−1)
- CHA
- 6 (−2)
Senses darkvision 60 ft.
Languages -
Challenge 1/8 (25 XP)
Actions
Blood Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Reactions
Reactive Wiggle. When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.