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Stirge

Size
Tiny
Type
Beast
Alignment
Unaligned
Armor Class
14
Speeds
10, fly 40
Strength Score
4
Dexterity Score
16
Constitution Score
11
Intelligence Score
2
Wisdom Score
8
Charisma Score
6
Vision
Darkvision (60ft)
Languages Ref
None
Hit Points
2

Tiny beast, unaligned


Armor Class 14 (natural armor)

Hit Points 2 (1d4)

Speed 10 ft., fly 40 ft.


STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4)
WIS
8 (−1)
CHA
6 (−2)

Senses darkvision 60 ft., passive Perception 9

Languages —

Challenge 1/8 (25 XP)

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.