Stirge
- Size
- Tiny
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 14
- Speeds
- 10, fly 40
- Strength Score
- 4
- Dexterity Score
- 16
- Constitution Score
- 11
- Intelligence Score
- 2
- Wisdom Score
- 8
- Charisma Score
- 6
- Vision
- Darkvision (60ft)
- Languages Ref
- None
- Hit Points
- 2
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
- STR
- 4 (−3)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 2 (−4)
- WIS
- 8 (−1)
- CHA
- 6 (−2)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/8 (25 XP)
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.