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Stone Giant

Size
Huge
Type
Giant
Challenge Rating
8
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
40
Walking Speed
40
Strength Score
23
Dexterity Score
14
Constitution Score
20
Intelligence Score
10
Wisdom Score
12
Charisma Score
10
Saving Throws
Strength, Dexterity, Constitution, Wisdom
Skill Proficiencies
Athletics, Perception, Stealth
Languages Ref
Giant
Hit Points
126
Condition Immunities
Petrified
Resistances
Resistant to Acid Damage
Languages
Giant

Huge giant


Armor Class 17

Hit Points 126 (11d12+55)

Speed 40 ft.


STR
23 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws Str +9, Dex +5, Con +8, Wis +4

Skills Athletics +9, Perception +4, Stealth +5

Damage Resistances acid

Condition Immunities petrified

Senses passive Perception 14

Languages Giant

Challenge 8 (3,900 XP)

Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.

Actions

Multiattack. The giant attacks twice with its greatclub or twice with rocks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Bonus Actions

Grab. One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.

Reactions

Rock Catching. If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.