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Stone Golem

Size
Large
Type
Construct
Challenge Rating
10
Source
Black Flag SRD
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
20
Dexterity Score
8
Constitution Score
28
Intelligence Score
2
Wisdom Score
10
Charisma Score
1
Vision
Darkvision (120ft)
Languages Ref
understands the languages of its creator but can't speak
Hit Points
176

Large construct


Armor Class 17 (natural armor)

Hit Points 176

Speed 30 ft.


STR
20 (+5)
DEX
8 (−1)
CON
28 (+9)
INT
2 (−4)
WIS
10 (+0)
CHA
1 (−5)

Damage Immunities Golem Resilience

Senses darkvision 120 ft.

Languages understands the languages of its creator but can't speak

Challenge 10 (5,900 XP)

Construct Nature. The golem doesn't require air, food, drink, or sleep.

Golem Resilience. The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saves against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes three Slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) bludgeoning damage.

Slow (Recharge 6). The golem shares the plodding perception of timeless stone with those nearby, slowing all life to a crawl. Each creature within 10 feet of the golem must make a DC 17 WIS save. On a failure, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Rearrange Stone. The stone golem rearranges some of the stone comprising its body, choosing one of the following arrangements. The arrangement lasts until the golem ends the effect as a bonus action, uses this bonus action again, or until it is incapacitated.

  • Jagged Stones. The golem turns several of the stones on its body to point outward. Its AC is reduced by 2, and each time a creature within 5 feet of the golem hits it with a melee attack, the attacker takes 5 (2d4) piercing damage.
  • Protective Slabs. The golem slides several flat stones around its body to protect its vulnerable areas. Its speed is reduced by 10 feet, and each time it takes damage, the damage is reduced by 5 (2d4).

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.