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Storm Maiden

Size
Medium
Type
Elemental
Challenge Rating
4
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
15
Speeds
30, fly 30, swim 30
Walking Speed
30
Swimming Speed
30
Flying Speed
30
Strength Score
16
Dexterity Score
16
Constitution Score
15
Intelligence Score
10
Wisdom Score
11
Charisma Score
17
Vision
Darkvision (60ft)
Languages Ref
Common, Primordial
Hit Points
78
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned, Unconscious
Resistances
Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Aethyrian Common, Primordial

Medium elemental, chaotic evil


Armor Class 15 (natural armor)

Hit Points 78 (12d8+24)

Speed 30 ft., fly 30 ft., swim 30 ft.


STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
17 (+3)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Common, Primordial

Challenge 4 (1,100 XP)

Innate Spellcasting. The storm maiden's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: create or destroy water, ray of frost, misty step, thunderwave
1/day each: sleet storm, wind wall

Actions

Multiattack. The storm maiden makes two thunderous slam attacks.

Thunderous Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage.

Throw Lightning. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.

Description

At the heart of a violent storm, a young woman lies huddled in despair. Her skin is translucent as if made of water, and her tears float up from her face to join the storm above her._
A storm maiden is a spiteful elemental that pulls powerful storms into the world through a portal connected to her shrine. Blinded by anguish, she seeks to erase any trace of those who betrayed her.
Primordial Sacrifice. Long ago, this woman was offered up to powerful spirits to ward off drought and famine. She served her role faithfully. Her shrine was maintained by a ritual of devotion performed by the descendants of those she loved, but it was eventually abandoned. Now, some transgression against her abandoned shrine has drawn the maiden back to the world.
Abating the Storm. A region plagued by a storm maiden experiences regular flooding and random tornadoes and lightning strikes. A community may yet atone for their ancestral betrayal by performing a long-forgotten ritual at the maiden’s shrine. If appeased, the storms end, and the maiden’s alignment changes from evil to good. An appeased maiden may go on to protect the region for generations, as long as her shrine is maintained, or she might wander to other regions, seeking communities in need who understand the importance of maintaining her shrine.
Elemental Nature. A storm maiden doesn’t require air, food, drink, or sleep.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.