Strider
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 5
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 16
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 12
- Dexterity Score
- 18
- Constitution Score
- 16
- Intelligence Score
- 12
- Wisdom Score
- 18
- Charisma Score
- 12
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Nature, Perception, Stealth, Survival
- Languages Ref
- any two
- Hit Points
- 90
Medium humanoid
Armor Class 16
Hit Points 90 (12d8+36)
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 12 (+1)
- WIS
- 18 (+4)
- CHA
- 12 (+1)
Saving Throws Dex +7, Wis +7
Skills Nature +4, Perception +7, Stealth +7, Survival +7
Senses passive Perception 20
Languages any two
Challenge 5 (1,800 XP)
Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.
Trackless Travel. The strider can't be tracked by nonmagical means.
Trained Accuracy. The striders weapon attacks deal an extra 7 (2d6) damage (included below).
Actions
Multiattack. The strider attacks twice.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Bonus Actions
Aimed Strike. The strider gains advantage on their next attack made before the end of their turn.
Skirmish Step. The strider moves up to half their Speed without provoking opportunity attacks.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.