Skip to content

Stuhac

Size
Medium
Type
Fiend
Challenge Rating
13
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
18
Speeds
40, climb 40
Walking Speed
40
Climbing Speed
40
Strength Score
22
Dexterity Score
18
Constitution Score
20
Intelligence Score
12
Wisdom Score
16
Charisma Score
15
Saving Throws
Strength, Dexterity, Constitution, Charisma
Skill Proficiencies
Deception
Vision
Darkvision (60ft)
Languages Ref
Common, Infernal; telepathy 100 ft.
Hit Points
190
Condition Immunities
Poisoned
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal

Medium fiend, neutral evil


Armor Class 18 (natural armor)

Hit Points 190 (20d8+100)

Speed 40 ft., climb 40 ft.


STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)

Saving Throws Str +11, Dex +9, Con +10, Cha +7

Skills Deception +12

Damage Resistances acid, fire; bludgeoning and piercing from nonmagical attacks

Damage Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Infernal; telepathy 100 ft.

Challenge 13 (10,000 XP)

Mountain Stride. Mountain slopes and stone outcroppings pose no obstacle to a stuhac's movement. In mountainous areas, it scrambles through difficult terrain without hindrance.

Powerful Leap. The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start.

Shapechanger. The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form's appearance or capabilities using this ability, and damage sustained in one form transfers to the other form.

Actions

Multiattack. The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.

Hobble. A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting.

Description

This pale-skinned, white-bearded hermit wears a winter cloak and travels the mountain paths, cliff sides, and trade routes alone.
Feigns Weakness. Living in isolated mountain passes and foraging along little-traveled slopes, the stuhac is a master of stealth and deception. Wrapping heavy furs around itself, it poses as a feeble hermit or traveler needing assistance. Only after its victims have been lured away from warmth and safety does the stuhac drop its disguise and show its true nature: the withered traveler's gnarled hands uncurl to reveal jagged yellow claws, its cataract-ridden eyes are exposed as waxen orbs wobbling loosely in their sockets; throwing open its cloak, it proudly shows off woven layers of yellowed tendon and ligament.
Hideous Garments. The stuhac’s most prized possessions are its “clutters,” garments woven of layered and tangled ligaments and tendons. These grisly trophies are taken from scores of victims, and stuhacs treasure each bit of their disgusting attire. When two stuhac meet, they compare their garb, swapping anecdotes of their most horrifying kills and deceptions.
Stuhacs weave new ligaments into their clutters while their still-living victims watch. Lying in crippled agony, they cannot flee as the stuhac tears fresh material from their bodies for its garments. To keep screams from disturbing their work, these monsters sever their victim’s vocal chords.
Devour Victims. Once its clutters are done, the stuhac feeds on its live victim, devouring everything but the bones. Finding a clean-picked humanoid skeleton along a mountain path is a reliable sign of a stuhac’s presence.
Because female stuhacs have never been reported, some believe that these fiends mate with demons, hags, or lamias. Others believe stuhacs are part of a hideous malediction, a recipe for immortality that requires the subject to devour its own kind.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.