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Succubus

Size
Medium
Type
Fiend
Challenge Rating
4
Source
Black Flag SRD
Armor Class
15
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
8
Dexterity Score
16
Constitution Score
12
Intelligence Score
14
Wisdom Score
12
Charisma Score
24
Vision
Darkvision (60ft)
Languages Ref
Abyssal,Common,Infernal,telepathy 60 ft.
Hit Points
79
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Poison Damage, Resistant to Non-Magical Damage
Languages
Abyssal, Aethyrian Common, Infernal, Telepathy (60ft)

Medium fiend (Shapechanger)


Armor Class 15 (natural armor)

Hit Points 79

Speed 30 ft., fly 60 ft.


STR
8 (−1)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
24 (+7)

Damage Resistances cold,fire,lightning,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,poisoned

Damage Immunities charmed

Senses darkvision 60 ft.

Languages Abyssal,Common,Infernal,telepathy 60 ft.

Challenge 4 (1,100 XP)

Telepathic Bond. The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Actions

Multiattack. The succubus makes two Claw attacks or one Claw attack and one Draining Kiss attack. It can replace one attack with Charm.

Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 7 (2d6) psychic damage.

Draining Kiss. Melee Spell Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is charmed, incapacitated, or restrained. Hit: 15 (3d6+5) psychic damage, and the target's HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Charm. One Humanoid the succubus can see within 30 feet of it must succeed on a DC 15 WIS save or be magically charmed for 1 day, until the succubus dies, or until the succubus takes a bonus action to end the effect. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours.
The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Bonus Actions

Change Shape. The succubus transforms into a Small or Medium Humanoid or back into its true form, which is Fiend. Without wings, it loses its flying speed. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Etherealness. The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa.

Reactions

Defend Me, Love!. When a creature the succubus can see within 5 feet of a creature charmed by the succubus attacks the succubus, the succubus can command the charmed creature to use its reaction to make one melee weapon attack against the attacker.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.