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Sulsha

Size
Large
Type
Humanoid
Challenge Rating
4
Source
Tome of Beasts 2
Alignment
Lawful-Evil
Armor Class
16
Speeds
40, climb 40
Walking Speed
40
Climbing Speed
40
Strength Score
18
Dexterity Score
14
Constitution Score
14
Intelligence Score
11
Wisdom Score
12
Charisma Score
9
Skill Proficiencies
Acrobatics, Athletics, Perception, Survival
Vision
Darkvision (60ft)
Languages Ref
Common, Simian
Hit Points
90
Languages
Aethyrian Common

Large humanoid (simian), lawful evil


Armor Class 16 (natural armor)

Hit Points 90 (12d10+24)

Speed 40 ft., climb 40 ft.


STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (−1)

Skills Acrobatics +4, Athletics +6, Perception +3, Survival +3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Simian

Challenge 4 (1,100 XP)

Arboreal Tactician. The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing.

Standing Leap. The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Tail Spur. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Bomb. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Terrifying Display (Recharge 5-6). The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature’s eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices._
Jungle Tyrants. Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.