Swamp Adder
- Size
- Small
- Type
- Beast
- Challenge Rating
- 1/4
- Source
- Tome of Beasts
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 4
- Dexterity Score
- 16
- Constitution Score
- 12
- Intelligence Score
- 1
- Wisdom Score
- 10
- Charisma Score
- 4
- Vision
- Blindsight (10ft)
- Languages Ref
- -
- Hit Points
- 18
Small beast, unaligned
Armor Class 13
Hit Points 18 (4d6+4)
Speed 30 ft.
- STR
- 4 (−3)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 1 (−5)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Senses blindsight 10 ft., passive Perception 10
Languages -
Challenge 1/4 (50 XP)
Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Description
A vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body, the swamp adder is a stout, somewhat lethargic hunter.
Marsh Hunter. This venomous snake—sometimes known as the “speckled band”—is native to the marshes of southern realms, where it devours waterfowl and incautious halflings.
Bred for Venom. The swamp adder is simultaneously feared and prized for its potent paralytic venom. A swamp adder is quite thin, though it may grow up to 12 feet long and the largest weigh as much as 50 pounds. A dose of paralytic swamp adder venom is worth 3,000 gp or more on the black market.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.