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Swarm, Gryllus

Size
Large
Type
Construct
Challenge Rating
6
Source
Tome of Beasts 3
Alignment
Lawful-Neutral
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
18
Constitution Score
13
Intelligence Score
6
Wisdom Score
13
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
understands those of its creature but can't speak
Hit Points
110
Condition Immunities
Charmed, Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Resistances
Vulnerable to Acid Damage, Vulnerable to Fire Damage, Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Slashing Damage

Large construct, lawful neutral


Armor Class 15 (natural armor)

Hit Points 110 (17d10+17)

Speed 30 ft.


STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
6 (−2)
WIS
13 (+1)
CHA
10 (+0)

Skills Perception +1

Damage Vulnerabilities acid, fire

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses darkvision 60', passive Perception 14

Languages understands those of its creature but can't speak

Challenge 6 (2,300 XP)

Book Bound. Hp max is reduced by 1 every min it is more than 60' from its book. When hp max reaches 0 dies. If its book is destroyed or moved to another plane of existence separate from swarm must make DC 11 Con save or be reduced to 10 hp. Swarm can bind itself to new book by spending a short rest in contact with the new book.

Construct Nature. Doesn't require air food drink or sleep.

Immutable Form. Immune: form-altering spells/effects.

In the Margins. Can spend half its move to enter/exit its book. While inside its book it is indistinguishable from illustrations on a page.

Swarm. Can occupy another creature's space and vice versa; can move through opening large enough for Tiny construct. Can't regain hp or gain temp hp.

Actions

Multiattack. Two Go for the Knees or Go for the Eyes attacks. It can replace one attack with use of Timber.

Go for the Knees. Melee Weapon Attack: +7 to hit 0' 1 tgt in the swarm's space. 18 (4d8) slashing damage or 8 (2d4+3) slashing damage if swarm has half of its hp or fewer. Target must make DC 15 Con save or its speed is reduced by 10 ft. until end of its next turn.

Go for the Eyes. Ranged Weapon Attack: +7 to hit 20/60' one target 18 (4d8) piercing damage or 8 (2d4+3) piercing damage if swarm has half of its hp or fewer. Target must make DC 15 Wis save or be blinded until end of its next turn.

Timber. Calls out in synchronous tiny voices before chopping away at the feet of one creature in the swarm's space. Target knocked prone (DC 15 Str negates). If target is knocked prone swarm can then make one Go for the Knees attack vs. it as a bonus action.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.