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Swarm of Wolf Spirits

Size
Large
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
16
Speeds
50, fly 50
Walking Speed
50
Flying Speed
50
Strength Score
14
Dexterity Score
18
Constitution Score
12
Intelligence Score
4
Wisdom Score
10
Charisma Score
12
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
understands Common but can’t speak
Hit Points
104
Condition Immunities
Charmed, Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Bludgeoning Damage, Resistant to Necrotic Damage, Resistant to Piercing Damage, Resistant to Slashing Damage, Immune to Cold Damage, Immune to Poison Damage

Large swarm, Neutral Evil


Armor Class 16 (natural armor)

Hit Points 104 (16d10 + 16)

Speed 50 ft., fly 50 ft.


STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
4 (−3)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Dex +7, Wis +3

Skills Perception +3, Stealth +7

Damage Vulnerabilities False

Damage Resistances acid, fire, lightning, thunder; bludgeoning, necrotic, piercing, slashing

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses darkvision 120 ft., passive Perception 13

Languages understands Common but can’t speak

Challenge 6 (2,300 XP)

Incorporeal Movement. The swarm of wolf spirits can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Swarm. The swarm can occupy another creature's space and vice versa. The swarm can't regain hp or gain temporary hp.

Undead Nature. The swarm of wolf spirits doesn't require air, food, drink, or sleep.

Actions

Multiattack. The swarm of wolf spirits makes two Spectral Bites attacks.

Spectral Bites. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) cold damage plus 9 (2d8) necrotic damage, or 7 (2d6) cold damage plus 4 (1d8) necrotic damage if the swarm has half of its hp or fewer.

Chilling Howl (Recharge 5-6). The swarm of wolf spirits howls, causing cold fear to course through those that hear it. Each creature within 15 feet that can hear the howl must make a DC 15 Constitution saving throw. On a failure, a creature takes 35 (10d6) cold damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.