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Tar Ooze

Size
Large
Type
Ooze
Challenge Rating
6
Source
Tome of Beasts 2
Alignment
Unaligned
Armor Class
9
Speeds
20, climb 20
Walking Speed
20
Climbing Speed
20
Strength Score
18
Dexterity Score
8
Constitution Score
16
Intelligence Score
1
Wisdom Score
8
Charisma Score
2
Vision
Blindsight (60ft)
Languages Ref
—
Hit Points
120
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Poisoned, Prone
Resistances
Immune to Fire Damage, Immune to Necrotic Damage, Immune to Poison Damage

Large ooze, unaligned


Armor Class 9

Hit Points 120 (15d10+45)

Speed 20 ft., climb 20 ft.


STR
18 (+4)
DEX
8 (−1)
CON
16 (+3)
INT
1 (−5)
WIS
8 (−1)
CHA
2 (−4)

Damage Immunities fire, necrotic, poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages —

Challenge 6 (2,300 XP)

Fire Hazard. When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage.

Sticky Situation. A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed.

Actions

Multiattack. The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation).

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.

Hurl Tar. Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).

Description

A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._
Necrotic Sludge. When a group of Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.