Terror Bird
- Size
- Large
- Type
- Beast
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 50
- Walking Speed
- 50
- Strength Score
- 18
- Dexterity Score
- 12
- Constitution Score
- 14
- Intelligence Score
- 3
- Wisdom Score
- 12
- Charisma Score
- 10
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (60ft)
- Languages Ref
- -
- Hit Points
- 65
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 65 (10d8+20)
Speed 50 ft.
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 3 (−4)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 2 (450 XP)
Pack Tactics. The terror bird has advantage on attack rolls against a creature if at least one of the bird's allies is within 5 feet of the creature and the ally isn't incapacitated.
Passing Bite. Terror birds who move at least 20 feet straight toward a target have advantage on the next attack roll against that target.
Actions
Serrated Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) slashing damage at the beginning of its next turn.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.