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Tetomatli

Size
Large
Type
Construct
Challenge Rating
8
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
20
Dexterity Score
10
Constitution Score
18
Intelligence Score
5
Wisdom Score
11
Charisma Score
3
Skill Proficiencies
Athletics, Perception
Languages Ref
understands the languages of its creator but can’t speak
Hit Points
152
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage, Immune to Psychic Damage

Large construct, chaotic evil


Armor Class 16 (natural armor)

Hit Points 152 (16d10+64)

Speed 30 ft.


STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
5 (−3)
WIS
11 (+0)
CHA
3 (−4)

Skills Athletics +8, Perception +3

Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic;

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses tremorsense 90 ft. (blind beyond this radius), passive Perception 13

Languages understands the languages of its creator but can’t speak

Challenge 8 (3,900 XP)

Diving Head Slam. If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available.

Heavy Flier. The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.

Magic Resistance. The tetomatli has advantage on saving throws against spells and other magical effects.

Magic Weapons. The tetomatli's weapon attacks are magical.

Siege Monster. The tetomatli deals double damage to objects and structures.

Actions

Multiattack. The tetomatli makes one head slam attack and one wing buffet attack.

Head Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.

Wing Buffet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tremor (Recharge 6). The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.